Natural Resources & Scenery

Scenery is everything in the game that is naturally occurring, including the cave walls (dirt, gravel and rock). Scenery can be split up into 3 types: minerals, natural resources, or atmospheric scenery.

Minerals
Minerals are a type of resource that is found within cave walls (in rock), and is mined up using the Miner class. There are currently 4 minerals in the game, although more is planned.

Natural Resources
Natural Resources are a form of Scenery that can be interacted with for some benefit, usually collected. They are generally found in open space, although they will sometimes be buried under dirt. Some resources are found 'near the surface', which means in maps that are closer to the surface of the earth, as opposed to deep down underground. Some resources are found 'near moisture', which is a mechanic yet to be implemented, and so is meaningless at the present moment.

Atmospheric Scenery
Atmospheric Scenery is a type of Scenery that does not provide any resources for the player, but may still have a purpose or mechanic in the game. Currently, rubble has no purpose in the game, but once Cave-In mechanics are implemented, it will be the first stage of a dirt wall tile being generated as a result of a potential cave-in.