The Dwarves of Glistenveld Wiki
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== Gameplay ==
 
== Gameplay ==
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The Dwarves of Glistenveld is an isometric 2.5D Real-Time Strategy game, with some sandbox, tower defence and RPG elements. The player is given one of 5 clans to choose from, each with their own unique abilities and gameplay focus. The player manages their clan to help them rebuild a home within a network of underground mines and caverns. A unique twist in this game is how the world is shaped by the player's actions. You not only mine for resources but can also dig out new paths to the enemy base, creating a unique strategic depth. This gives the player greater control over how threats are dealt with, as well as new possibilities for troop placement and defences. Exploring the unknown forms one of the key pillars of this game, as the player grows their forces and expands their reach in this forgotten underworld.
We will fill out this section soon! Promise!
 
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'''''The rest of this section is under development.'''''
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==== Objectives ====
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==== Core Mechanics ====
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* Character Classes
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* Traits and Levelling
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* Tech Tree
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* Exploration & World Map
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* Combat & Conquest
   
 
== The Game Engine ==
 
== The Game Engine ==

Revision as of 17:52, 25 January 2017

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While our website is under development, you might also like to check out our facebook page! For more information about the game we're developing, see the About section below.

Welcome to The Dwarves of Glistenveld Wiki!

This wiki will describe every object, entity and interface in the upcoming game: The Dwarves of Glistenveld. This is both for our sake (the devs) so that we can keep track of which does what, but will also (hopefully) be useful for players too, if our in-game descriptions aren't up to scratch!

WikiComicPic

(A completely serious picture providing exceedingly detailed descriptions of items of interest in a snapshot of, absolutely undoctored, gameplay)

About "The Dwarves of Glistenveld"

The Dwarves of Glistenveld is an Indie game currently in Alpha. The picture above is an (already outdated) screenshot of the game in development; there will be more information added over time in the sections below. There is no release date yet, however, a demo will be available in the next couple of months. If you feel like being notified about our upcoming demo releases and/or blog updates, you can always sign up to our mailing list: here. Or you can check out our blog, like us on facebook or follow us on twitter!

Prologue

In the fourth age of Dwarf-kind, a huge goblin army overran the Dwarven capital, Glistenborg, sending the poor, ill-prepared dwarves fleeing for their lives! They fled under the earth into their extensive mine networks. Grouped by commonality and trust, they formed 6 clans; one of which, the nobility, were soon wiped out for lack of sense. Sucks to be them! The remaining 5 clans now play to their strengths to survive, and they have begun regrouping...

This is where you come in. The game is primarily set in underground caves and tunnels, in which you band together one of the five clans of blundering dwarves to: gather resources; build a cavernous home to rest and recuperate; discover, upgrade and tinker with forgotten technologies; build defences and traps for those pesky goblins to fall foul of; and ultimately, to recover your clan's strength, remind them of their dwarven spirit and take back their homeland from the goblin invasion!

Gameplay

The Dwarves of Glistenveld is an isometric 2.5D Real-Time Strategy game, with some sandbox, tower defence and RPG elements. The player is given one of 5 clans to choose from, each with their own unique abilities and gameplay focus. The player manages their clan to help them rebuild a home within a network of underground mines and caverns. A unique twist in this game is how the world is shaped by the player's actions. You not only mine for resources but can also dig out new paths to the enemy base, creating a unique strategic depth. This gives the player greater control over how threats are dealt with, as well as new possibilities for troop placement and defences. Exploring the unknown forms one of the key pillars of this game, as the player grows their forces and expands their reach in this forgotten underworld.

The rest of this section is under development.

Objectives

Core Mechanics

  • Character Classes
  • Traits and Levelling
  • Tech Tree
  • Exploration & World Map
  • Combat & Conquest

The Game Engine

  • To do
  • Discuss the custom built engine
  • Discuss modding support for the game and intended features: Java, and the Nashorn Script Engine

Getting Started

All the information you need should be provided in-game. However, if our in-game descriptions are lacking, these following categories might be useful to you:

The title "The Dwarves of Glistenveld" and all art associated with it is property of Nysko Games. Credit must be given to Nysko Games with any content distributed from this wiki.

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